Our team
Our team

 

Enol Martínez Enol Martínez Design / Art / Animation

Games have been my passion since I was a child and I have always dreamed of making one someday. I grew up drawing adventures set in the games I played at the local arcade, where I spent the money I'd earned, fascinated with the imagination and beautiful sprites of classics like King of Fighters, Dungeons & Dragons and Midnight Wanderers.

Since then I have dedicated myself to becoming a graphic designer and animator, and I want to put every fiber of my soul into developing an inspired visual experience for our players.

Sigrid Chánobas Sigrid Chánobas Design / Storytelling

When I was young I fell in love with Spielberg's movies. The way he tells stories and mix fantasy with reality touches my heart. I want to take this experience into the world of videogames, because I think it is a great medium for personal and artistic expression. In a game you become the hero and live intensely all sorts of events and adventures. My goal at Asthree Works is to make awesome and passionate stories and share them with you <3

Fran Blanco Fran Blanco Programming

I took my first steps into the world of computing when I began programming at the age of 6. I enjoyed the golden age of pc gaming and I especially love adventures with deep storytelling and great characters, games like The Dig, Broken Sword, Monkey Island, Final Fantasy and The Elder Scrolls saga.

It has always been my dream to devote my life to the creation of Videogames, and there is no better time than now to join my best friends on a journey to do exactly that.

Pablo J. Garmón Pablo J. Garmón Music and FX

I started making music at the same time that I started writing and imagining journeys, and for the very same reason: to tell stories. Since then I have written music for theatre plays, documentaries, short films, shows and, yes, video games. However, for me "Paradise Lost: First Contact" is more than a video game: it is a world in itself, it is a compelling story and an engaging experience, and I am truly honored to give it sound. In short, my goal is simple: to make music that is worthy of your time.

Andrea Bernard Andrea Bernard PR and consultant

I have been in public relations for a long time, it has been a dream of mine to work with indie video game developers to help their projects become a reality.

April O'neil April O'Neil CEO and Creative

Wuof, grrr... support Paradise Lost, bark!

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